04 THE STUDIO

VANCOUVER, CANADA

Entertainment
you can afford.

OUR TEAM MANTRA

Gaming Without Gambling

Our story

Exodus Games, a Canadian indie game studio in Vancouver, began with Veronica Miskimins and Dr. Clement Pan trading ideas about the distant future in a dorm room near the UWT campus. Clement’s notes, first written on a paper bag, became the foundation for the company and its universe.

Today, the team is building NexoHominis as a science-fiction franchise. NexoHominis: Black Sun is the first project in a shared universe designed to grow through further projects, stories, tabletop warfare, and miniatures.

Meet the team.

  • Clement Pan

    Lead Developer / Business Owner / CEO

    Leads the studio’s game development, business operations, and financing. Co-created the setting during university and has continued to develop its foundation.

    Previous experience
    • Tripwire Interactive
    • Mobius Games
    • Freelance game development
  • Beck Lai

    Artistic Director / Illustrator

    A multidisciplinary freelance artist who directs the project’s visual identity across illustration, environments, and digital design.

    Work at Exodus
    • Illustration
    • User interfaces
    • Backgrounds & environments
    • Promotional graphics
    • Social media presentation
  • Hikaru Lysandre (Hinus)

    Concept Artist / Illustrator

    A freelance concept artist and illustrator specializing in creature concepts and monster design.

    Work at Exodus
    • Creature concepts
    • Monster illustration
  • Hsiao

    Lead 2D Animator

    Creates the project’s hand-drawn animation, drawing on professional experience in a Japanese animation studio.

    Selected animation credits
    • Sabikui Bisco錆喰いビスコMonster Animation Director / Key Animation
    • Garouden: The Way of the Lone Wolf餓狼伝: The Way of the Lone WolfSpecial Animation / Key Animation
    • DandelionだんでらいおんKey Animation
    • Special Kid Factoryスペシャルキッド・ファクトリーKey Animation
  • Abhik Mitra

    Lead Character 3D Artist

    Creates the project’s organic 3D characters and creature models, with experience across major and independent game productions.

    Selected game credits
    • Mortal Kombat 13D Artist · Exigent Games
    • Ghost of TsushimaCharacter Artist · Little Red Zombies
    • The Store Is Closed3D Character Artist · Chico Games
    • War DragonsCharacter Artist · Gameshastra
  • Sayon Pal

    Hard Surface & Environment 3D Artist

    Builds the project’s robotic and environmental assets, specializing in detailed hard-surface and high-polygon 3D modeling.

    Work at Exodus
    • Robotic assets
    • Environment models
    • High-polygon modeling
  • Veronica Miskimins

    Lead Writer / Lead Editor

    Brings a background in political science, moral philosophy, and media analysis to the project’s writing and editorial direction.

    Work at Exodus
    • World lore
    • Final scripts
    • Editing
    • Campaign writing