04 THE STUDIO
VANCOUVER, CANADA
Entertainment
you can afford.
OUR TEAM MANTRA
Gaming Without Gambling
Our story
Exodus Games, a Canadian indie game studio in Vancouver, began with Veronica Miskimins and Dr. Clement Pan trading ideas about the distant future in a dorm room near the UWT campus. Clement’s notes, first written on a paper bag, became the foundation for the company and its universe.
Today, the team is building NexoHominis as a science-fiction franchise. NexoHominis: Black Sun is the first project in a shared universe designed to grow through further projects, stories, tabletop warfare, and miniatures.
Meet the team.
Clement Pan
Lead Developer / Business Owner / CEO
Leads the studio’s game development, business operations, and financing. Co-created the setting during university and has continued to develop its foundation.
Previous experience
- Tripwire Interactive
- Mobius Games
- Freelance game development
Beck Lai
Artistic Director / Illustrator
A multidisciplinary freelance artist who directs the project’s visual identity across illustration, environments, and digital design.
Work at Exodus
- Illustration
- User interfaces
- Backgrounds & environments
- Promotional graphics
- Social media presentation
Hikaru Lysandre (Hinus)
Concept Artist / Illustrator
A freelance concept artist and illustrator specializing in creature concepts and monster design.
Work at Exodus
- Creature concepts
- Monster illustration
Hsiao
Lead 2D Animator
Creates the project’s hand-drawn animation, drawing on professional experience in a Japanese animation studio.
Selected animation credits
- Sabikui Bisco錆喰いビスコMonster Animation Director / Key Animation
- Garouden: The Way of the Lone Wolf餓狼伝: The Way of the Lone WolfSpecial Animation / Key Animation
- DandelionだんでらいおんKey Animation
- Special Kid Factoryスペシャルキッド・ファクトリーKey Animation
Abhik Mitra
Lead Character 3D Artist
Creates the project’s organic 3D characters and creature models, with experience across major and independent game productions.
Selected game credits
- Mortal Kombat 13D Artist · Exigent Games
- Ghost of TsushimaCharacter Artist · Little Red Zombies
- The Store Is Closed3D Character Artist · Chico Games
- War DragonsCharacter Artist · Gameshastra
Sayon Pal
Hard Surface & Environment 3D Artist
Builds the project’s robotic and environmental assets, specializing in detailed hard-surface and high-polygon 3D modeling.
Work at Exodus
- Robotic assets
- Environment models
- High-polygon modeling
Veronica Miskimins
Lead Writer / Lead Editor
Brings a background in political science, moral philosophy, and media analysis to the project’s writing and editorial direction.
Work at Exodus
- World lore
- Final scripts
- Editing
- Campaign writing
