04 THE STUDIO
VANCOUVER, CANADA
Entertainment
you can afford.
OUR TEAM MANTRA
Gaming Without Gambling
Our story
Exodus Games began with Veronica Miskimins and Dr. Clement Pan trading ideas about the distant future in a dorm room near the UWT campus. Clement’s notes, first written on a paper bag, became the foundation for the company and its universe.
Today, the team brings that shared vision to life through NexoHominis: Black Sun.
Meet the team.
Clement Pan
Lead Developer / Business Owner / CEO
Leads the studio’s game development, business operations, and financing. Co-created the setting during university and has continued to develop its foundation.
Previous experience
- Tripwire Interactive
- Mobius Games
- Freelance game development
Beck Lai
Artistic Director / Illustrator
A multidisciplinary freelance artist who directs the project’s visual identity across illustration, environments, and digital design.
Work at Exodus
- Illustration
- User interfaces
- Backgrounds & environments
- Promotional graphics
- Social media presentation
Hikaru Lysandre (Hinus)
Concept Artist / Illustrator
A freelance concept artist and illustrator specializing in creature concepts and monster design.
Work at Exodus
- Creature concepts
- Monster illustration
Hsiao
Lead 2D Animator
Creates the project’s hand-drawn animation, drawing on professional experience in a Japanese animation studio.
Selected animation credits
- Sabikui Bisco錆喰いビスコMonster Animation Director / Key Animation
- Garouden: The Way of the Lone Wolf餓狼伝: The Way of the Lone WolfSpecial Animation / Key Animation
- DandelionだんでらいおんKey Animation
- Special Kid Factoryスペシャルキッド・ファクトリーKey Animation
Abhik Mitra
Lead Character 3D Artist
Creates the project’s organic 3D characters and creature models, with experience across major and independent game productions.
Selected game credits
- Mortal Kombat 13D Artist · Exigent Games
- Ghost of TsushimaCharacter Artist · Little Red Zombies
- The Store Is Closed3D Character Artist · Chico Games
- War DragonsCharacter Artist · Gameshastra
Sayon Pal
Hard Surface & Environment 3D Artist
Builds the project’s robotic and environmental assets, specializing in detailed hard-surface and high-polygon 3D modeling.
Work at Exodus
- Robotic assets
- Environment models
- High-polygon modeling
Veronica Miskimins
Lead Writer / Lead Editor
Brings a background in political science, moral philosophy, and media analysis to the project’s writing and editorial direction.
Work at Exodus
- World lore
- Final scripts
- Editing
- Campaign writing