NEXOHOMINIS.BLACK SUN
NexoHominis: Black Sun battle scene with human war machines and alien creatures beneath a fiery sky.

AN EXODUS GAMES UNIVERSE

NEXOHOMINISBLACK SUN

“Just imagine those quarterly profits!”

HOPE · THE CORPORATE FUTURE

We are HOPE. We made humanity an enterprise and the galaxy our growth opportunity. Hyper-capitalism is our strength. Ownership is our ambition. Profit is the measure of our ascent.

A MULTIMEDIA SCIENCE-FICTION PROJECTEXPLORE THE UNIVERSE
NEXOHOMINIS: BLACK SUN ARTWORK

01 THE UNIVERSE

CAPITAL. AMBITION. HUMANITY ASCENDANT.

Humanity.
Incorporated.
Capital.
Unbound.

Hyper-capitalism is our achievement.
Ownership is how we build the future.

We united Earth’s corporations, brought its governments into one enterprise, and made citizenship and employment one. That is the scale of our ambition. Our civilization turns resources into wealth, colonies into productive assets, and human endeavor into returns. We celebrate consumption, investment, and expansion as the engines of progress. Every new world opens another horizon for our capital. We are proud to call this future HOPE.

From the orders that move an army to the lives caught beneath it, one conflict unfolds across real-time strategy, tabletop battles, miniatures, and stories.

HOPE · CORPORATE DOCTRINE

Every star, an asset. Every victory, a return.

02 THE FACTIONS

HOPE · HUMANITY’S CORPORATE ASCENT

Celebrate our ascent.
Know the infestation.

Our enterprise. Our achievement.
The alien obstacle to our expansion.

Official HOPE army render showing orange-lit armored units and drones.EXODUS GAMES ARTWORK
YOUR FACTION · HUMANITY, INCORPORATED.

HOPE

Profit is progress. Ownership is destiny.

We are proud of our hyper-capitalism. Every citizen is an employee of humanity’s greatest enterprise, every world an asset, and every advance an opportunity to build wealth. We give civilization a common ambition: expand our ownership and make the future productive.

Explore HOPE

THE TRIUMPH OF CAPITAL

We brought Earth’s companies and governments into a single corporate order. Citizenship and employment became one, placing humanity’s labor, resources, and ambition within an enterprise capable of reaching the stars. We measure achievement in returns because we intend to make every world, every invention, and every investment productive. Our hyper-capitalism is the engine of our civilization. Its expansion is our common triumph.

A culture of consumption keeps ambition alive. Our advertisements celebrate the life we are building; our products and targeted pharmacology sustain the happiness of the workforce. Every contract gives duty a price, every debt binds an investment to its return, and every deployment protects the property that makes progress possible. Our soldiers carry that confidence into battle, with the humor and determination of people building humanity’s future.

“Such efficiency! Just imagine those quarterly profits!”HOPE · From the reel
Official BioLife illustration of genetically engineered beings tending glowing green embryos.EXODUS GAMES ARTWORK
ENEMY DOSSIER · BIOLIFE

BioLife

They call it Perfection. We call it an infestation.

BioLife’s alien collectives grow a cage and call it a civilization. Every body is assigned a function, every dissenting thought is purged, and every new world is claimed in the name of their Central Plan. Humanity has no place in their design.

Read the enemy briefing

AN OBSTACLE TO HUMANITY’S GROWTH

The so-called Architects engineered this species to mistake obedience for harmony. Their specialized BioForms serve as living machinery, their bodies reduced to predetermined jobs. These bugs claim the universe because they consider themselves orderly. HOPE recognizes no alien title to humanity’s future. Their hyper-communistic tribes can keep their assigned purposes; our employees have a future to acquire.

They speak of planetary longevity while their scattered collectives spread across the stars. Do not confuse their concern for a world with concern for you. To them, everything outside the Plan is a flaw. To us, they are an obstacle to growth. Support the Extermination Initiative. Protect the corporate future. Please keep it within budget.

“We are the architects of the corporate future, and they are nothing more than raw material.”HOPE · Corporate doctrine

03 THE PROJECTS

ONE WAR. EVERY SCALE.

Find your frontline.

One shared universe.
More than one way in.

THE VIDEO GAME

NexoHominis:
Black Sun

Satirical science fiction. Real-time strategy.

Fight a resource war in the Eidolon system, where HOPE’s expansion meets an established BioLife colony. Shape your army around your tactics and follow the conflict from both sides.

View & wishlist on Steam Coming soon to Early Access
01

No unit capBuild an army limited by the resources you can secure.

02

Choose up to three MutatorsCombine army bonuses and trade-offs before each mission or match.

03

Multiple ways to fightPlanned campaigns, PvE challenges, casual PvP, and ranked PvP.

04

Two factions at launchHOPE and BioLife, with a third faction planned as a free addition.

Features and release status: official Steam page.

THE MINIATURE WAR GAME

NexoHominis:
Black Sun

Build your army during the battle.

Bring the economy of an RTS to the tabletop. Gather Carbonite, construct buildings, and produce your forces as the battlefield changes around you.

Rules & rulebooks

Alpha rulebook · Core Rules Draft v0.4

01

An economy under fireProtect your workers and the resources behind your army.

02

Power is a live constraintExceed your Energy supply and face a Blackout.

03

Every activation mattersAlternating activations, terrain, and Wounded in Action effects make each decision count.

HOPE · STORIES

Humanity’s ascent.
An expanding enterprise.

The story of HOPE is humanity’s rise into a single corporate civilization: the consolidation of Earth, expansion to the stars, and the pursuit of ever-greater returns. Explore the institutions, ambitions, and military enterprise through which we turn hyper-capitalism into humanity’s future.

01

The rise of humanity’s enterpriseFrom corporate consolidation to interstellar colonies, trace the scale of HOPE’s ambition and the reach of its ownership.

02

A civilization of consumptionAdvertising, products, and corporate doctrine celebrate the wealth we create and the future our workforce is building.

03

The defense of our investmentsOur military campaigns protect corporate property, secure expansion, and carry humanity’s enterprise into new frontiers.

HOPE · CORPORATE CREED

Civilization is our greatest enterprise.
The stars are our next investment.
BUILD WEALTH. EXPAND OWNERSHIP. ADVANCE HUMANITY.Explore HOPE
NexoHominis: Black Sun battle artwork

NEXOHOMINIS: BLACK SUN · MINIATURES

PHYSICAL MINIATURES & STL DOWNLOADS · COMING SOON

One universe.
Your battlefield.

Miniatures for the worlds
you want to make.

Explore the upcoming physical miniatures and STL downloads for NexoHominis: Black Sun. Both collections are coming soon.

CHOOSE YOUR FORMAT

Two ways to bring
the universe home.

01 / PHYSICAL MINIATURES

Coming soon

From the world
to your collection.

Explore the upcoming physical miniature range. Individual models and release details will be revealed here.

Explore physical miniatures

02 / STL DOWNLOADS

Coming soon

Your printer.
Your next project.

Official miniature files for 3D printing. The first STL downloads are being prepared for release.

Explore STL downloads
01 CHOOSE YOUR FACTION02 MAKE IT YOUR OWN03 TAKE THE TABLETOP

TWO FACTIONS. ONE UNIVERSE.

Choose what
you stand for.

From the ambition of human industry
to the purpose of a perfected collective.

Official HOPE faction artworkCOMING SOON

HUMAN AMBITION. MADE MATERIAL.

HOPE

Severe geometry. Relentless industry. Bring the pride of human enterprise to your painting desk and battlefield.

PHYSICAL & STL RANGES · COMING SOONExplore HOPE
Official BioLife faction artworkCOMING SOON

EVERY FORM SERVES THE WHOLE.

BioLife

Living forms. Unified purpose. Give shape to a civilization that takes pride in the perfection of its collective.

PHYSICAL & STL RANGES · COMING SOONExplore BioLife

Official faction artwork. Miniature images and product details will be revealed with each release.

BEYOND THE MINIATURE

Every model belongs
to a larger war.

01 / THE UNIVERSE

Choose what you believe.

Explore the ambitions of HOPE and the perfected collective of BioLife. Discover the civilizations behind the conflict.

Meet the factions ↗
02 / THE STORIES

See the war from within.

Read the stories of your chosen faction, from corporate advertising to records from the field.

Read the stories ↗
03 / THE TABLETOP

Prepare for the battlefield.

Discover NexoHominis: Black Sun — the miniature war game, and read the complete Alpha rules.

Open the Alpha rules ↗

BEFORE THE FIRST RELEASE

A few things
to know.

Are miniatures available to buy?

Both physical miniatures and STL downloads are coming soon. Purchases are not open yet.

What is the difference between the formats?

Physical miniatures are models for your collection and tabletop. STL downloads are digital files for printing your own models.

When will products be revealed?

Individual miniature images, specifications and release details will be added as they are ready. A release date has not been announced.

Can I read the rules now?

Yes. The complete Alpha rules are available under Tabletop.

Open the Alpha rules ↗

04 THE STUDIO

VANCOUVER, CANADA

Entertainment
you can afford.

OUR TEAM MANTRA

Gaming Without Gambling

Our story

Exodus Games began with Veronica Miskimins and Dr. Clement Pan trading ideas about the distant future in a dorm room near the UWT campus. Clement’s notes, first written on a paper bag, became the foundation for the company and its universe.

Today, the team brings that shared vision to life through NexoHominis: Black Sun.

Meet the team.

  • Clement Pan

    Lead Developer / Business Owner / CEO

    Leads the studio’s game development, business operations, and financing. Co-created the setting during university and has continued to develop its foundation.

    Previous experience
    • Tripwire Interactive
    • Mobius Games
    • Freelance game development
  • Beck Lai

    Artistic Director / Illustrator

    A multidisciplinary freelance artist who directs the project’s visual identity across illustration, environments, and digital design.

    Work at Exodus
    • Illustration
    • User interfaces
    • Backgrounds & environments
    • Promotional graphics
    • Social media presentation
  • Hikaru Lysandre (Hinus)

    Concept Artist / Illustrator

    A freelance concept artist and illustrator specializing in creature concepts and monster design.

    Work at Exodus
    • Creature concepts
    • Monster illustration
  • Hsiao

    Lead 2D Animator

    Creates the project’s hand-drawn animation, drawing on professional experience in a Japanese animation studio.

    Selected animation credits
    • Sabikui Bisco錆喰いビスコMonster Animation Director / Key Animation
    • Garouden: The Way of the Lone Wolf餓狼伝: The Way of the Lone WolfSpecial Animation / Key Animation
    • DandelionだんでらいおんKey Animation
    • Special Kid Factoryスペシャルキッド・ファクトリーKey Animation
  • Abhik Mitra

    Lead Character 3D Artist

    Creates the project’s organic 3D characters and creature models, with experience across major and independent game productions.

    Selected game credits
    • Mortal Kombat 13D Artist · Exigent Games
    • Ghost of TsushimaCharacter Artist · Little Red Zombies
    • The Store Is Closed3D Character Artist · Chico Games
    • War DragonsCharacter Artist · Gameshastra
  • Sayon Pal

    Hard Surface & Environment 3D Artist

    Builds the project’s robotic and environmental assets, specializing in detailed hard-surface and high-polygon 3D modeling.

    Work at Exodus
    • Robotic assets
    • Environment models
    • High-polygon modeling
  • Veronica Miskimins

    Lead Writer / Lead Editor

    Brings a background in political science, moral philosophy, and media analysis to the project’s writing and editorial direction.

    Work at Exodus
    • World lore
    • Final scripts
    • Editing
    • Campaign writing