top of page
Search


Day 29 Progress 17
Improved code in Ground Enemy class. Added Super Carrier, it's shooting mechanics and spawning troops. Number of Spawning is not defined...
-
Feb 5, 20231 min read
Â
Â
Â


'Snurkey' Unit WIP (Again!) - Hinus
Gettin close to done on this guy!
-
Feb 3, 20231 min read
Â
Â
Â


Day 23 Progress 16
Added Drone and their attack system. Both drone, missile and interrupt one. Added ShrinkEnlarge Enemy. Added Shrink mechanics.
-
Jan 31, 20231 min read
Â
Â
Â


Day 21 Progress 15 (cause I legit lost track of the days... really sorry)
Added Complete Flying Enemy Mechanics. Added Rocket Angel, it's animations and other things. Added Healer Unit. It heals friendlies...
-
Jan 28, 20231 min read
Â
Â
Â


'Snurkey' WIP - Hinus
Workin' on it! (Sorry for big gap in posting updates! Going to continue to be spotty while recovering from surgery and prepping to move...
-
Jan 25, 20231 min read
Â
Â
Â


'Snurkey' Design Refinement - Hinus
Got a solid grasp on this design this time.
-
Jan 25, 20231 min read
Â
Â
Â
Day 36
Working on Air based units as no collision was coded but it's still dodging collision and I need to figure out why
-
Jan 22, 20231 min read
Â
Â
Â
Day 35
Added EDF GOD, Animations. Added Detection Unit. Added Walking Turret. Fixed Main Menu multiplayer issue. Fixed builder glitch (obviously...
-
Jan 21, 20231 min read
Â
Â
Â
Day 33
Working on Linux optimization Added Linux native support (without proton) Added Linux and PC cross play Added 3rd person character...
-
Jan 19, 20231 min read
Â
Â
Â


Day 33 Progress 14 (cause I can't count)
Added skill range detection Added death montage call-out Added killer detection Added stationary animation call-out Fixed UI skills not...
-
Jan 19, 20231 min read
Â
Â
Â
Day 30
not really a progress report since I haven't really done enough for one but: Added Archer Character, it’s animations. Added Archer Arrow....
-
Jan 16, 20231 min read
Â
Â
Â


Day 26 Progress 14
1- Made the functions modular, Added Character Range, Death Montage Code, Heath System, Attack Montage all into the parent class. 2-...
-
Jan 12, 20231 min read
Â
Â
Â


Day 25 Progress 13
Working On Widget Networking,,, Character Ring Networking Done(Works on Both Server and client) Client can now order and move the...
-
Jan 11, 20231 min read
Â
Â
Â


'Hand Cannon' Unit Design Development - Hinus
Workin on the multilevel bit.
-
Jan 10, 20231 min read
Â
Â
Â


Day 23 Progress 12
Progress 12 (since I skipped 11 for backend of multiplayer): Fixed Collision Added Heath System. Working on Multiplayer and Added some...
-
Jan 8, 20231 min read
Â
Â
Â


Misc. Building Design Exploration
Aesthetics for bio buildings still being worked on..!
-
Jan 6, 20231 min read
Â
Â
Â


Day 19 Progress 10
Worked upon Vehicle to sense obstacles and now car is tracking fine. Still need somethings to be done. Debugging and logic building took...
-
Jan 4, 20231 min read
Â
Â
Â


'Tooth Shooter' & ' Hand Cannon' WIPs - Hinus
Just gotta color and texture the tooth fella, and Hand Cannon is getting 'levels', so it sorta...evolves during gameplay?
-
Jan 4, 20231 min read
Â
Â
Â


Day 16 Progress 9
Today’s Work: Added Car and it’s movement. Added it’s animation Data. Added Car AI functionality to sense and move away from...
-
Jan 1, 20231 min read
Â
Â
Â


Day 14 Progress 8
Added Energy building Added Steelium Building Added UI for Steelium, Iron and Energy count Solved some bugs in Enemy class and collisions...
-
Dec 30, 20221 min read
Â
Â
Â
bottom of page