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Day 29 Progress 17
Improved code in Ground Enemy class. Added Super Carrier, it's shooting mechanics and spawning troops. Number of Spawning is not defined...
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Feb 5, 20231 min read


'Snurkey' Unit WIP (Again!) - Hinus
Gettin close to done on this guy!
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Feb 3, 20231 min read


Day 23 Progress 16
Added Drone and their attack system. Both drone, missile and interrupt one. Added ShrinkEnlarge Enemy. Added Shrink mechanics.
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Jan 31, 20231 min read


Day 21 Progress 15 (cause I legit lost track of the days... really sorry)
Added Complete Flying Enemy Mechanics. Added Rocket Angel, it's animations and other things. Added Healer Unit. It heals friendlies...
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Jan 28, 20231 min read


'Snurkey' WIP - Hinus
Workin' on it! (Sorry for big gap in posting updates! Going to continue to be spotty while recovering from surgery and prepping to move...
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Jan 25, 20231 min read


'Snurkey' Design Refinement - Hinus
Got a solid grasp on this design this time.
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Jan 25, 20231 min read
Day 36
Working on Air based units as no collision was coded but it's still dodging collision and I need to figure out why
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Jan 22, 20231 min read
Day 35
Added EDF GOD, Animations. Added Detection Unit. Added Walking Turret. Fixed Main Menu multiplayer issue. Fixed builder glitch (obviously...
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Jan 21, 20231 min read
Day 33
Working on Linux optimization Added Linux native support (without proton) Added Linux and PC cross play Added 3rd person character...
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Jan 19, 20231 min read


Day 33 Progress 14 (cause I can't count)
Added skill range detection Added death montage call-out Added killer detection Added stationary animation call-out Fixed UI skills not...
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Jan 19, 20231 min read
Day 30
not really a progress report since I haven't really done enough for one but: Added Archer Character, it’s animations. Added Archer Arrow....
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Jan 16, 20231 min read


Day 26 Progress 14
1- Made the functions modular, Added Character Range, Death Montage Code, Heath System, Attack Montage all into the parent class. 2-...
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Jan 12, 20231 min read


Day 25 Progress 13
Working On Widget Networking,,, Character Ring Networking Done(Works on Both Server and client) Client can now order and move the...
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Jan 11, 20231 min read


'Hand Cannon' Unit Design Development - Hinus
Workin on the multilevel bit.
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Jan 10, 20231 min read


Day 23 Progress 12
Progress 12 (since I skipped 11 for backend of multiplayer): Fixed Collision Added Heath System. Working on Multiplayer and Added some...
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Jan 8, 20231 min read


Misc. Building Design Exploration
Aesthetics for bio buildings still being worked on..!
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Jan 6, 20231 min read


Day 19 Progress 10
Worked upon Vehicle to sense obstacles and now car is tracking fine. Still need somethings to be done. Debugging and logic building took...
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Jan 4, 20231 min read


'Tooth Shooter' & ' Hand Cannon' WIPs - Hinus
Just gotta color and texture the tooth fella, and Hand Cannon is getting 'levels', so it sorta...evolves during gameplay?
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Jan 4, 20231 min read


Day 16 Progress 9
Today’s Work: Added Car and it’s movement. Added it’s animation Data. Added Car AI functionality to sense and move away from...
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Jan 1, 20231 min read


Day 14 Progress 8
Added Energy building Added Steelium Building Added UI for Steelium, Iron and Energy count Solved some bugs in Enemy class and collisions...
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Dec 30, 20221 min read
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