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Day 36
Working on Air based units as no collision was coded but it's still dodging collision and I need to figure out why
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Jan 22, 20231 min read
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Day 35
Added EDF GOD, Animations. Added Detection Unit. Added Walking Turret. Fixed Main Menu multiplayer issue. Fixed builder glitch (obviously...
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Jan 21, 20231 min read
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Day 33
Working on Linux optimization Added Linux native support (without proton) Added Linux and PC cross play Added 3rd person character...
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Jan 19, 20231 min read
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Day 33 Progress 14 (cause I can't count)
Added skill range detection Added death montage call-out Added killer detection Added stationary animation call-out Fixed UI skills not...
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Jan 19, 20231 min read
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Day 30
not really a progress report since I haven't really done enough for one but: Added Archer Character, it’s animations. Added Archer Arrow....
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Jan 16, 20231 min read
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Day 26 Progress 14
1- Made the functions modular, Added Character Range, Death Montage Code, Heath System, Attack Montage all into the parent class. 2-...
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Jan 12, 20231 min read
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Day 25 Progress 13
Working On Widget Networking,,, Character Ring Networking Done(Works on Both Server and client) Client can now order and move the...
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Jan 11, 20231 min read
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Day 23 Progress 12
Progress 12 (since I skipped 11 for backend of multiplayer): Fixed Collision Added Heath System. Working on Multiplayer and Added some...
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Jan 8, 20231 min read
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Day 19 Progress 10
Worked upon Vehicle to sense obstacles and now car is tracking fine. Still need somethings to be done. Debugging and logic building took...
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Jan 4, 20231 min read
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Day 16 Progress 9
Today’s Work: Added Car and it’s movement. Added it’s animation Data. Added Car AI functionality to sense and move away from...
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Jan 1, 20231 min read
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Day 14 Progress 8
Added Energy building Added Steelium Building Added UI for Steelium, Iron and Energy count Solved some bugs in Enemy class and collisions...
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Dec 30, 20221 min read
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Day 13 Progress 7
Added New Suicide Bomber character. The Character moves to the enemy and destroys itself and others within the range. Added Worker...
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Dec 29, 20221 min read
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Day 12 Progress 6
Added Dog Damage System Added New Building Worked on UI Added a new character Added enemy death system Added in game settings(UI) Most...
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Dec 28, 20221 min read
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Day 9 Progress 5
Added Robotic dog animations. Added Dog attack when it reaches to enemy. The dog moves himself to enemy when in range. Added Dog AI...
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Dec 25, 20221 min read
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Day 7 Progress 4
Todays progress: Added Credit Window Improved the UI, Made according to the document. Added A New Gunner soldier and it’s backend...
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Dec 23, 20221 min read
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Day 5 Progress 3
Todays progress: Added Viewport movement under the mouse. Added Builder AI Functionality to keep performing Mineral Collection unless a...
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Dec 21, 20221 min read
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Day 4 Progress 2
Created Game Level Download and setup Enemy character Added Enemy Character Animations and AI. Added backend Functionality of New...
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Dec 20, 20221 min read
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Day 1, Progress 1
Day 1 of deciding to scrap everything to rebuild on Unreal Engine 5 for the love of Nanite!
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Dec 16, 20221 min read
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