EXODUS GAMES · STUDIO ARCHIVE
Day 1, Progress 1
Scrapped the previous project that was on Unreal Engine 4 and restarted everything fresh on UE 5. Noticed that nanite has it's limits and trees are popping in and out.
Scrapped the previous project that was on Unreal Engine 4 and restarted everything fresh on UE 5. Noticed that nanite has it's limits and trees are popping in and out.