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Day 103 Progress 40
working with epic network subsystems
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May 4, 20231 min read
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Day 101 Progress 39
Day 101 Progress 39 implementing MI unit animation Doing R&D for matchmaking
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May 2, 20231 min read
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Day 100 Progress 38
Yay! We've reached day 100! (yeah right, 100 is long past, I just lost count somewhere early on.... but who cares? not like a lot of...
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May 1, 20231 min read
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Day 97 Progress 37
Working On air enemies Attack air to land enemies attack air to air enemies done
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Apr 28, 20231 min read
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Day 94 Progress 36
Experiences system is done. With Levels 1, 2, and 3. Zerg unit death fix (movement is not working) Still working on it air unit is not...
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Apr 25, 20231 min read
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Day 85 Progress 35
Values are added after killing. In experience systems It replicated to the server and only showed and added how to kill the actor or...
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Apr 16, 20231 min read
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Day 83 Progress 34
Working On experience system. experience is replicated to server Working on client side Working on animations Working on game performance...
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Apr 14, 20231 min read
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Day 79 Progress 33
Work on Remaining Build (Zerg Unit are spawning and dying) Builder Is now Dying and Spawning in building location Try to fix Builder...
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Apr 11, 20231 min read
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Day 75 progress 32
Coded Cyro L Primary and Secondary abilities. Coded Rocket Angel Primary and Secondary ability. Coded Electromagnetic Egg abilities(not...
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Apr 4, 20231 min read
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Day 70 Progress 31
Code Refactoring in Enemy Class. Added some code regarding abilties. Coded Ability for Cyro Unit. Coded Ability for Rocket Angel.
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Mar 30, 20231 min read
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Day 68 Progress 30
Added Ability For Gunner, Plasma Infantry, Robotic Dog. Ability Cooldown Damage and health system for Air enemies. Health widget for Air...
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Mar 28, 20231 min read
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Day 64 Progress 29
Recycler fully completed 1st ability added Anti Gravity improved
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Mar 24, 20231 min read
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Day 63 Progress 28
Added Magnetic Infantry, Model, Animations. Added UI for Unit preparation. Added Queue for Unit preparation. Added shield Ability to...
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Mar 23, 20231 min read
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Day 61 Progress 27
Improved Code in Main Class. Precise Target Selection for AI and Human Players(Complete). Coded Recycler to pick up dead bodies. Bugs...
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Mar 20, 20231 min read
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Day 56 Progress 26
Moving between countries have delayed me from updating, but here's an update :D Fixed bugs, Enemy Rotation glitches Enemy Target glitches...
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Mar 15, 20231 min read
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Day 38 Progress 19 (at this point.... I have completely lost track of the days...
Added Terraformer Buildings. Desiging UI for different buildings. Added functionality for Small Barracks, Large Barracks and Aerodrome....
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Feb 15, 20231 min read
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Day 32 Progress 18
Mixed Multiplayer bug regarding Possession of characters(Time Taken). Added Terraformer buildings. Improved some code in Enemy class.
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Feb 15, 20231 min read
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Day 29 Progress 17
Improved code in Ground Enemy class. Added Super Carrier, it's shooting mechanics and spawning troops. Number of Spawning is not defined...
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Feb 5, 20231 min read
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Day 23 Progress 16
Added Drone and their attack system. Both drone, missile and interrupt one. Added ShrinkEnlarge Enemy. Added Shrink mechanics.
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Jan 31, 20231 min read
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Day 21 Progress 15 (cause I legit lost track of the days... really sorry)
Added Complete Flying Enemy Mechanics. Added Rocket Angel, it's animations and other things. Added Healer Unit. It heals friendlies...
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Jan 28, 20231 min read
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